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If I could somehow find a way to give mobs Warden senses, maybe then it would work, but I'm disappointed in the mob in correlation to this map. Sadly, because of poor pathfinding and that stupid sonic boom attack which, while its cool in concept, makes the thing extremely difficult to work with, the Warden, as of right now, is not going to be replacing the vindicator as the Owner. The idea of a mob that hears you and moves toward you is exactly what I wanted the Owner to be like. Of course its just a snapshot, but I'm disappointed to say the least in the Wardens performance pathfinding wise. I would also have liked to see the warden follow me up the stairs and into the closet after taking the sharp turn off the dining room, but it just stayed down there even though there was an open path to me. I also encountered some bugs with spawning it in with a custom name via command block, in which it just burrows down instantly. It uses its sonic boom attack which destroys the idea of using the Warden as the owner.
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Just did some testing with the Warden on the map and let me say that I wasn't impressed at all.
#THE VERY ORGANIZED THIEF GAME NO DOWNLOAD UPDATE#
So I hope y'all enjoy the new update as I look forward to building on a few systems introduced in the last few updates, including the money wads.Įdit: I just found out that I left a sign in the lobby that wasn't supposed to be there. Well that's it for 1.4! I know it doesn't seem like 4 months of work, and that's because its not. Removed the torch from the starting setup due to it being redundant to players not using Optifine Removed potion particles from the saturation and slowness effects (finally!) =Pending solution to a bug where items won't despawn if you die while playing (Will most likely be fixed in 1.4.1) =Fixed a bug where the Owner wouldn't spawn if the long spawn time was chosen =Fixed a spelling mistake on the item list =Changed the "Darker Mode" sign to read "Zero-Light Mode" +Added a new lobby to spawn into when you click "Singleplayer", which will be changed to "Play" in 1.4.1 +Added a score system to display how much total money you've collected from all those wads +Added end credits as the level 60 reward, capping off the leveling chart for now Here really is some thing which you are able to spend hours on, coming into houses and emptying 22, in the event that you can look beyond the pictures.Hey there! After almost 4 months, its update time!, and this update brings the long awaited 1.4! I took a little break from the map, but I'm back for more! Its a nice little update that has a big feature span, so here's the changelog! The Very Organized Thief is exceptionally fun completely free, and replayable.
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#THE VERY ORGANIZED THIEF GAME NO DOWNLOAD FREE#
Even now, it is totally free - it is not as if you had to sneak it. Much pleasure! Who hasn’t dreamed to be a prosperous cat thief, very well now you’re able to do this without all the risks that you understand being caught and going to jail at The Very Organized thief, you begin with coming into a strangers house and creeping around finding loose heaps of cash lying round your home, even at one point from your kids’s wardrobe, although I appear to be I’m carrying a moral high floor but I had been the one sneaking from a children’s bedroom, therefore I guess my morals as not as large as I would love to trust! While its useable, The Very Organized Thief’s greatest disappointment is its own graphics.An look may make it seem like a match from the 90s but without that retro indie style.